No. Enc.: 1d3 (1d6)
Alignment: Any
Movement: 120' (40')
Armor Class: 5
Hit Dice: 8
Attacks: 2 or 1 (2 bites, or 2 claws, or 1 weapon)
Damage: 1d8 + poison / 1d8 + poison, or 1d6 / 1d6, or by weapon
Save: L8
Morale: 9
Hoard Class: XIX
XP: 6,020
Crotaloids are gregarious serpent-men that always have an angle, and they're so slick they could sell a broken lightbulb to a luminoid.
Crotaloid eyes crackle with cobalt radioactivity [Class determined at random], and each head can target separate foes (essentially doubling the standard use of the Energy Ray mutation). And their bites are venomous [Class also random].
Before teleporting, crotaloids rattle their tails at freakish speeds. It is hypothesized that mimicking this frequency via technology could unlock newfound ways of traversing the cosmos!
Crotaloid eyes crackle with cobalt radioactivity [Class determined at random], and each head can target separate foes (essentially doubling the standard use of the Energy Ray mutation). And their bites are venomous [Class also random].
Before teleporting, crotaloids rattle their tails at freakish speeds. It is hypothesized that mimicking this frequency via technology could unlock newfound ways of traversing the cosmos!
"they're so slick they could sell a broken lightbulb to a luminoid."
ReplyDeleteWell, they do say two heads are better than one.