Thursday, November 20, 2014

"R" is for "Rhinosaurus"

Rhinosaurus

No. Enc.:  0 (1d6)
Alignment:  Neutral
Movement:  150' (50')
Armor Class:  3
Hit Dice:  13
Attacks:  1 (bite or gore or trample)
Damage:  2d6 or 2d12 or 5d8
Save:  L7
Morale:  9
Hoard Class:  None
XP:  4,200

Rhinosauruses are elephantine, not-at-all-reptilian bugs that inhabit both arid wastelands and lush jungles. Their iridescent carapaces are so dazzling, anyone attacking them in melee without protective eyewear / lenses suffers a -2 To Hit.  The beasts Trample [p. 58 of the Mutant Future Core Rules] more often than not, but they also channel powerful prismatic beams through their horns.

Shields and armor made from rhinosaurus hide are immune to lasers and other photonic attacks.

Hardy and trainable, rhinosauruses are favored mounts of wasteland tribes.

Mutations:  Energy Ray (Laser / Light), Reflective Epidermis (Laser / Light)

3 comments:

  1. Well I just found this site looking for resources for the Savage Worlds AP campaign I'm cobbling together. A lot of great ideas to put some legs under the first few sessions.

    Many thanks for all the excellent work!

    Regards, Ray D.

    P. S.: would you ever consider stating for SW? Just curious...

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  2. @Trey: Words to live by!

    @Ray D: No, thank you! I'm always happy when someone gets some use out of my stuff. As for Savage Worlds monster conversions...yeesh. I'm struggling to find time for my Mutant Future stuff. HOWEVER...I do have a SW-dedicated blog that deals with a Jack Shear's Rob-Zombified apocalypse. over at The Haunted Spookshow Of Channel X. Take a gander!

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