Friday, August 9, 2013

"B" is for "Bogie"

Bogie

No. Enc.:  2d6 (5d6)
Alignment:  Neutral
Movement:  150' (50')
Armor Class:  3
Hit Dice:  4+1
Attacks:  3 (2 claws, 1 bite)
Damage:  1d3 / 1d3 / 1d4
Save:  L5
Morale:  7
Hoard Class:  XVII + 3 gizmos
XP:  590

Bogies are 3' long, nocturnal, matriarchal primates that lurk in jungles and overgrown ruins.  Mischievous and highly intelligent (and rather snobby about it, too), bogies love harassing and spooking any who encroach on their territory.  They are quite adept at using tools and Ancient artifacts.

Bogies can alter their atomic structure so as to shift "out of phase" with matter around them. They can use this ability up to 4 times per hour, at a duration of up to 1 minute each.  Bogies are completely immune to any and all attacks and environmental conditions while intangible...but they can't interact (attack, use mutations, etc.) with the world around them, either.

Renegade bogies often become "retrieval specialists", and they charge a premium for their services.

Mutations:  Control Weather, Metaconcert, Neural Telekinesis, Prehensile Tail, Psionic Flight, Unique Mutation ("Ghosting")


1 comment:

  1. A phasing lemur--particular appropos since "lemur" means ghost.

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