Molewrath
No. Enc.: 1d4 (4d10)
Alignment: Neutral
Movement: 105' (35')
—Burrow: 45' (15')
Armor Class: 7
Hit Dice: 15
Attacks: 3 (2 claws, 1 bite)
Damage: 1d12 / 1d12 / 4d6
Save: L8
Morale: 10
Hoard Class:
XP: 6,900
The surly, desert-dwelling, 20' long molewraths spend their days excavating massive den complexes centered around clusters of nutrient- and moisture-rich mutant tubers. They sometimes burrow up into outposts, dragging sentient plants to their dooms.
Being immune to temperature extremes, toxins, diseases, and radiation, molewraths make hardy steeds. Many humanoid races (Crules, Waste Witches, Gheelids) ride them imperiously into battle.
Rumors persist about sentient "molewrath queens" that direct their nests telepathically.
Mutations: Gigantism, Reflective Epidermis (Cold, Fire/Heat, Radiation)
can the naked molewrath be far behind?
ReplyDeleteThough I don't know how much more naked they could get.
DeleteThey could weep with wracking sobs, bearing their souls....
ReplyDeleteTwenty feet long! I guess while they are at their digging, they'd uncover a lot of ancient ruins underground, and leave huge tunnels for character parties to explore. Nicely done!
ReplyDeleteWM
@ Mr. McA: YOU BET they uncover all kinds of buried goodies...and badies.
ReplyDeleteThank you very much. It's great to get props from a Mutant Master Elite like yourself!