All-Terrain Vehicle
Air Speed: 775 mph
Land Speed: 50 mph
Water Speed: 25 mph
Length: 240 ft
Width: 63 ft
Height: 66 ft
AC: -2 (Megastonium Armor)
Hit Points: 2000
Sensors: Nerve Web
Programming: A.I.
Accessories: Any / All
—
Ahhh, the all-terrain Sphinx-Machine...truly, my greatest invention. Only the unparalleled brilliance of Gori could meld stone and steel so as to turn mankind's crumbling wonder into a technological marvel of ruination. And, oh, what a surprise awaits those who dare try to destroy it....
By land, by sea, by air...your doom is assured, humans, for there is nowhere to hide!!! BWAH-HAH-HAH-HAH!!!
—
Mutant Future Version
At some point during The Times Before, parties unknown transformed The Great Sphinx Of Giza into a nuclear-powered vehicle capable of traversing by air, sea, and land.
The Sphinx-Machine's flight-mode can break the sound barrier.
On water, it cruises along the surface.
For traversing the landscape, the Sphinx-Machine becomes ambulatory, and extends gripping claws and armored plating. It crawls along on all fours, barreling head-first into buildings and structures. Destruction (in the form of a 10d30 Trample attack) follows in its wake.
The Sphinx-Machine is equipped with innumerable artifacts, and has a full sensory suite that specializes in radiation-detection technologies.
The Sphinx-Machine has self-repair units, so it's virtually indestructible. And even if destroyed, it reactivates in pristine condition 1 full turn after being rendered inoperable.
But if the Sphinx-Machine is destroyed a second time, a shocking fail-safe kicks in: the now-wrecked vehicle transmogrifies into a living, flesh and blood, bipedal feline-beast! The transformation takes place only after all crew members have fled the interior.
There is no explanation behind this mind-boggling feat. It is unknown if the equipment contained within the Sphinx-Machine is still operable—or even actually still exists—after the metamorphosis.
—
Sphinx-Beast
No. Enc.: Unique
Alignment: Chaotic
Movement: 150' (50')
Armor Class: 0
Hit Dice: 3000 hp
Attacks: 2 or 1 (2 claws, or trample)
Damage: 10d12 / 10d12, or 10d30
Save: L30
Morale: 12
Hoard Class: None
XP: 200,000
The Sphinx-Beast is a 250' tall, leonine, biomechanical hybrid of metal, stone, and flesh that arises upon the (second) destruction of the Sphinx-Machine vehicle.
It's combat tactics involve punching and Trampling. So very, very much Trampling. [Consider the creature a 21+ HD monster for Attack Table purposes.]
As a construct, it is immune to all toxins, diseases, and radiations.
Mutations: None
You are seriously making me wish I was working on my Kaiju eiga setting I used to run in high school. Maybe I should dig out some old note books and start converting...
ReplyDeleteCrazy! In a good way..
ReplyDeleteNow that I can comment again after my imprisonment, thank you, gents!
ReplyDeleteSpectreman is near and dear to my heart, and the show's entire pollution/mutant/monster schtick seemed perfect for Mutant Future.
And Dr. Trey is right--this episode was balls-out crazy. NOTHING in it makes a lick of sense. And it wasn't just an issue of American editing and dubbing...the foreign version is just as insane.