Monday, December 10, 2012

Dr. Gori Unleashes... THE SHOCKING SPHINX-MACHINE




Sphinx-Machine
All-Terrain Vehicle

Air Speed:  775 mph
Land Speed:  50 mph
Water Speed:  25 mph

Length:  240 ft
Width:  63 ft
Height:  66 ft

AC:  -2 (Megastonium Armor)
Hit Points:  2000

Sensors:  Nerve Web
Programming:  A.I.
Accessories:  Any / All





Ahhh, the all-terrain Sphinx-Machine...truly, my greatest invention.  Only the unparalleled brilliance of Gori could meld stone and steel so as to turn mankind's crumbling wonder into a technological marvel of ruination.  And, oh, what a surprise awaits those who dare try to destroy it....

By land, by sea, by air...your doom is assured, humans, for there is nowhere to hide!!!  BWAH-HAH-HAH-HAH!!!



Mutant Future Version

At some point during The Times Before, parties unknown transformed The Great Sphinx Of Giza into a nuclear-powered vehicle capable of traversing by air, sea, and land.

The Sphinx-Machine's flight-mode can break the sound barrier.


On water, it cruises along the surface.


For traversing the landscape, the Sphinx-Machine becomes ambulatory, and extends gripping claws and armored plating.  It crawls along on all fours, barreling head-first into buildings and structures.  Destruction (in the form of a 10d30 Trample attack) follows in its wake.







The Sphinx-Machine is roomy enough to hold a full-sized flying saucer (or equivalent vehicle), a company of ape-troopers (garbed in traditional Arabic thawbs and headwear), and some mummies.

The Sphinx-Machine is equipped with innumerable artifacts, and has a full sensory suite that specializes in radiation-detection technologies.





The Sphinx-Machine has self-repair units, so it's virtually indestructible.  And even if destroyed, it reactivates in pristine condition 1 full turn after being rendered inoperable.

But if the Sphinx-Machine is destroyed a second time, a shocking fail-safe kicks in:  the now-wrecked vehicle transmogrifies into a living, flesh and blood, bipedal feline-beast!  The transformation takes place only after all crew members have fled the interior.

There is no explanation behind this mind-boggling feat.  It is unknown if the equipment contained within the Sphinx-Machine is still operable—or even actually still exists—after the metamorphosis.



Sphinx-Beast

No. Enc.:  Unique
Alignment:  Chaotic
Movement:  150' (50')
Armor Class:  0
Hit Dice:  3000 hp
Attacks:  2 or 1 (2 claws, or trample)
Damage:  10d12 / 10d12, or 10d30
Save:  L30
Morale:  12
Hoard Class:  None
XP:  200,000

The Sphinx-Beast is a 250' tall, leonine, biomechanical hybrid of metal, stone, and flesh that arises upon the (second) destruction of the Sphinx-Machine vehicle.

It's combat tactics involve punching and Trampling.  So very, very much Trampling.  [Consider the creature a 21+ HD monster for Attack Table purposes.]

As a construct, it is immune to all toxins, diseases, and radiations.

Mutations:  None





[The Sphinx-Machine (aka just the Sphinx and Sphinx-Monster in the U.S. and Japan) appears courtesy of Episodes 38-39 from the 1971 TV series, Spectreman.]

3 comments:

  1. You are seriously making me wish I was working on my Kaiju eiga setting I used to run in high school. Maybe I should dig out some old note books and start converting...

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  2. Now that I can comment again after my imprisonment, thank you, gents!

    Spectreman is near and dear to my heart, and the show's entire pollution/mutant/monster schtick seemed perfect for Mutant Future.

    And Dr. Trey is right--this episode was balls-out crazy. NOTHING in it makes a lick of sense. And it wasn't just an issue of American editing and dubbing...the foreign version is just as insane.

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