Shamlessly horked from Paper Brain Games' adventure module, Menace From The Wasteland, by C.T. McGrew.
Both name and concept are his. I just statted up and "drew" the critter, because it tickled me silly. And you can buy the slig-tastic sandbox adventure here!
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No. Enc.: 1d10 (3d6)
Alignment: Neutral
Movement: 30' (10')
Armor Class: 7
Hit Dice: 2
Attacks: 2 (2 radulae)
Damage: 1d4 / 1d4
Save: L3
Morale: 7
Hoard Class: None
XP: 56
Sligs are fleshy, 8'-12' long creatures raised for their succulent (albeit gamy) meat. Able to climb vertical surfaces and wriggle through narrow apertures with ease, they require specialized enclosures.
Sligs feast on rotting vegetation, rancid meat, and biological waste...and they harmlessly metabolize all toxins and radioactivity. Such hardiness makes them valuable livestock, indeed.
While non-poisonous, the slime from wild sligs deters most predators (particularly avians). Slathering the goo on one's person reduces the chance of wilderness Random Encounters from 1-2 per day, instead of the standard 3-4; however, anyone utilizing the fetid substance suffers a loss of -2d4 CHA points for the duration. Domesticated sligs are bred so as to minimize slime production.
Mutations: Toxic Weapon ("Repellent Coating")
Sligs originate from the later,4th or 5th, Frank Herbert "Dune" books
ReplyDeleteNever read a lick of Herbert. Neat!
ReplyDeleteThanks for the shout-out, Justin!
ReplyDeleteYes the slig is a Dune reference.
Thanks for stating this critter out. With the goo effect, I can see these things making for a really fun encounter.
Love the curly tail and double-snout! Cute and gross at the same time. :D
I seriously had no idea the critter came from Dune. And a quick Google revealed it had "slime mojo" of some kind.
ReplyDeleteConvergent devolution in action!