Wednesday, September 5, 2012

"S" is for "Scormingo"


Scormingo

No. Enc.:  1d4 (1d4)
Alignment:  Neutral
Movement:  165' (55')
Armor Class:  4
Hit Dice:  5
Attacks:  4 (2 claws, 2 bites)
Damage:  1d8 / 1d8 / 1d6 / 1d12
Save:  L2
Morale:  9
Hoard Class:  VII
XP:  500

An unholy melange of chitin, feathers, beaks, and claws, the savage, 7' long scormingos can be found in all but the coldest climes.  Their high-pitched screeches and squawks are the stuff of nightmares.

Any time a scormingo successfully strikes with a claw attack, the follow-up bite attacks each gain +2 To Hit.

There is conjecture that scormingos and stinguins are somehow related.

Mutations:  Aberrant Form (Double-Beaked)


3 comments:

  1. Frequently found on front lawns in sub-tropical climes-and trailer parks.

    ReplyDelete
  2. I wonder can they be tricked into biting themselves?

    ReplyDelete
  3. Yes, yes they are.

    And yes, yes they can!

    ReplyDelete