No. Enc.: 1d4 (1d4)
Alignment: Neutral
Movement: 165' (55')
Armor Class: 4
Hit Dice: 5
Attacks: 4 (2 claws, 2 bites)
Damage: 1d8 / 1d8 / 1d6 / 1d12
Save: L2
Morale: 9
Hoard Class: VII
XP: 500
An unholy melange of chitin, feathers, beaks, and claws, the savage, 7' long scormingos can be found in all but the coldest climes. Their high-pitched screeches and squawks are the stuff of nightmares.
Any time a scormingo successfully strikes with a claw attack, the follow-up bite attacks each gain +2 To Hit.
There is conjecture that scormingos and stinguins are somehow related.
Mutations: Aberrant Form (Double-Beaked)
Frequently found on front lawns in sub-tropical climes-and trailer parks.
ReplyDeleteI wonder can they be tricked into biting themselves?
ReplyDeleteYes, yes they are.
ReplyDeleteAnd yes, yes they can!