Tuesday, April 3, 2012

"V" is for "Vehicula"

Vehicula

No. Enc.:  1 (1)
Alignment:  Chaotic
Movement:  360' (120')
Armor Class:  4
Hit Dice:  15
Attacks:  1 (butt or trample)
Damage:  3d6 or 5d8
Save:  L8
Morale:  12
Hoard Class:  X, XXII
XP:  5,100

Resembling automobiles considered ancient in Ancient times, the metallic monstrosities known as vehiculas cruise the midnight highways and byways of the Mutant Future in search of the only fuel that sustains them:  the lifeblood of sentient beings.  Their frames and detailing gleam with impossible perfection, their headlamps blaze a baleful red, and their windowed interiors roil with brackish plasma; truly, the uncanny constructs are the stuff of a Restorationist's worst nightmares.

Vehiculas utilize drive-by maneuvers to bring low their victims, either by sideswiping (Charging, doing double damage) or ramming (Trampling, gaining +4 To Hit) them outright. Movement is key to their assaults; a stuck or otherwise immobile vehicula cannot attack. Only after its prey is dead will a vehicula siphon up the gooey remains with its "fender fangs". [Vehiculas can reach top speeds of 240 mph, as per the vehicle listings on p. 132 of the Mutant Future Core Rules.  These rates don't apply to combat, however.]

Vehiculas are utterly immune to all Mental Mutations, and conventional melee weapons and firearms only do half damage against them.

A vehicula's Hoard Class represents the salvage value of its parts.  The consequences of transplanting such unholy components into other conveyances are unknown...but probably catastrophic!

Mutations:  None









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