Tuesday, January 10, 2012

"P" is for "Pigmeez"

Pigmeez

No. Enc.:  2d8 (7d6)
Alignment:  Neutral
Movement:  60' (20') 
Armor Class:  2
Hit Dice:  2
Attacks:  1 (bite or weapon)
Damage:  1d4-2, or by weapon -2
Save:  L2
Morale:  8
Hoard Class:  VI
XP:  74

Pigmeez (both singular and plural) are a race of 18" tall, albino porcines that make their lairs in Ancient ruins, cavern complexes, and subterranean tunnel systems. 

Severely hampered by their tiny stature, clusters of Pigmeez latch, remora-like, onto larger beasts and humanoids and ride-slash-command them via Parasitic Control.  They aren't mean-spirited or cruel when dominating others, and view it as a pragmatic necessity for survival.  Encounters with Pigmeez in the wild always involve an additional 1d2 random creatures (per the Encounter Tables on p. 104-105 of the Mutant Future Core Rules, or entries in this blog) that do the bidding of their hosts; that number climbs to 1d6 when encountered in their lairs.

All Pigmeez have synesthesia, and can hear colors, taste numbers, and smell music.

Mutations:  Albinism [D], Dwarfism, Enhanced Vision (Night Vision), Metaconcert, Parasitic Control, Unique Sense ("Synesthesia")



1 comment:

  1. I'm getting a Miss Piggy vibe, but I refuse to reveal whether or not that's a good thing. The synaesthesia adds a lot of interest too.

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