Thursday, January 19, 2012

"K" is for "Kweird"

Kweird

No. Enc.:  0 (1d6)
Alignment:  Neutral
Movement:    240' (80')
Armor Class:  6
Hit Dice:  5
Attacks:  1 (peck or kick)
Damage:  1d10 or 1d6
Save:  L3
Morale:  7
Hoard Class:  None
XP:  500

Kweirds are 6' tall, flightless avians with stocky bodies atop powerful legs.  Strong and hearty, they can carry up to 450 lbs while moving at full speed, and up to 900 lbs at half movement.

Kweirds usually flee from fights, but they Charge with their pointed beaks for double damage when cornered, or commanded by a rider.  And anyone successfully struck by a kick attack must make an Ability Check Versus DEX or take an additional 1d6 damage from being sent flying 15' away and rendered prone for 1d2 rounds.

Ranchers often employ kweird-proficient "birdboys" to wrangle their livestock.  Kweirds also figure heavily into Mutant Future rodeos and "Wild West"-themed celebrations.

Mutations:  Gigantism, Mind Reflection



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