Tuesday, December 6, 2011

"G" is for "Gheelid"

Gheelid

No. Enc.:  1d6 (3d8)
Alignment:  Neutral
Movement:  60' (20')
Armor Class:  4
Hit Dice:  5+6
Attacks:  3 or 1 (2 claws, 1 bite, or 1 weapon)
Damage:  1d4 / 1d4 / 1d8 + poison, or by weapon
Save:  L6
Morale:  11
Hoard Class:  VI, XV
XP:  1,060

Gheelids are lumpy, ponderous, 4' tall reptoids that inhabit the harshest wastes of the Mutant Future.  They spend their days underground, and hunt under the cover of darkness.  Their stamina is uncanny.

Gheelids are dogged combatants.  With a successful bite attack, a Gheelid clamps on and does automatic damage each subsequent round until it or its target is dead.  Furthermore, Gheelid saliva is highly toxic (Class 8), but the creature must gnaw for 3 consecutive rounds before the poison works into the victim's wounds.

As they share biomes and compete for the same sparse resources, Gheelids and the Quelagar are in perpetual conflict.  Desert communities sometimes suffer collateral damage from the two warring lizard peoples, and require outside Player Character intervention....

Mutations:  Enhanced Vision (Night Vision), Increased Physical Attribute (Constitution), Precognition, Toxic Weapon (Venom)


3 comments:

  1. "the creature must gnaw for 3 consecutive rounds before the poison works into the victim's wounds."


    ewwwwww. ;)

    ReplyDelete
  2. Nice version of a certain poisonous lizard! Very awful & mutated too!

    ReplyDelete
  3. I think 'very awful...and mutated, too!' is the new mantra of my blog.

    ReplyDelete