Thursday, December 22, 2011

"B" is for "Bitestrider"

Bitestrider

No. Enc.:  0 (1d10)
Alignment:  Neutral
Movement:  210' (70')
Armor Class:  4
Hit Dice:  5
Attacks:  3 (2 claws, 1 bite)
Damage:  1d4 / 1d4 / 2d6
Save:  L3
Morale:  10
Hoard Class:  None
XP:  500

Bitestriders are freakish, man-sized bipeds that stalk migratory herbivores across the Mutant Future.  Pack hunters, their tactics include both ambushes and all-out, speedy assaults.

A bitestrider relies on its antennae for Energy Ray attacks, and detecting prey via electrical impulses.  This "electro-sense" functions as the Echolocation Physical Mutation [p. 24 of the Mutant Future Core Rules], but Robots and Androids overload it; accordingly, bitestriders give "living metal" a wide berth.

Bitestrider teeth—bizarrely formed from an organic glass—are prized for use as arrowheads, surgical tools, and saws.  They grant +2 damage when used in weapons and implements.

Mutations:  Energy Ray (Electricity), Unique Sense ("Electro-Sense")

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