Friday, September 23, 2011

"J" is for "Jawg"

Jawg

No. Enc.:  1d4 (1d4)
Alignment:  Neutral
Movement:  105' (35')
  —Swim:  75' (25')
Armor Class:  6
Hit Dice:  5
Attacks:  1 (bite)
Damage:  2d8
Save:  L3
Morale:  8
Hoard Class:  None
XP:  650

Jawgs are amphibious, 10'-12' long beasts with stocky bodies and oversized, toothy, piscine heads.  They appear in a variety of colors and textures, and the most vibrant have a 35% chance of possessing Dermal Poison Slime.  The creatures breathe through their hides, and correspondingly suffer +1 extra damage per die / +1d4 rounds of effect from gaseous-based attacks.

Ravenous carnivores, they snare prey with their 20' tongues.  On a successful hit, they yank  man-sized (or smaller) beings toward their mouths for a biting attack; on a Natural 20, they Swallow their prey whole.  Those swallowed suffer 1d10 damage per round until digested.

Jawgs can be used as mounts by only the most dominant—and foolhardy—individuals.

Mutations:  Frailty (Permeable Skin) [D], Increased Sense (Smell)






Designer's Notes:  Credit for the concept goes to Luke H., who is joining the group this weekend.  His character niche is "Cyborg Swamp-Pirate", and since bog-buccaneers need transport, he wanted a snazzy airboat.  Not only is he just 1st level, but the original PCs just got a fancy boat of their own, and I didn't want him biting their style.  I talked him into a mount of his own creation, and his exact words were: "I want a fish or an octopus-thing—no, wait—a shark-frog."

And then came Jawg!

No comments:

Post a Comment