Tuesday, August 9, 2011

"B" is for "Blacktop"

Blacktop

No. Enc.:  1d4 (1d6)
Alignment:  Chaotic
Movement:  240' (80') 
Armor Class:  2
Hit Dice:  6
Attacks:  2 (2 claws)
Damage:  1d12+1 / 1d12+1
Save:  L3
Morale:  11
Hoard Class:  VII
XP:  570

Blacktops are not only larger and faster than ordinary giant scorpions [p. 93 of the Mutant Future Core Rules], but they're also meaner and more devious.  They possess black carapaces ridged with light-reflective lumps and bands, and wicked pincers that can shear through stone.

While blacktops are carnivorous, they primarily feed on the shattered fragments of Ancient roadways.  A group can greedily destroy a stretch of road a mile long in mere hours, making them the bane of traders, travelers, and Restorationists. 

A blacktop's unique digestive system converts the Ancient tar, gravel, and cement into a viscous, black substance.  This steaming liquid can be sprayed up to 50', and causes Class 3 poison damage; furthermore, a failed Saving Throw Versus Poison means the target is both Blinded and Paralyzed for 2d4 rounds.

Mutations:  Toxic Weapon ("Asphalt Spray")

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