No. Enc.: 1d4 (1d6)
Alignment: Chaotic
Movement: 240' (80')
Armor Class: 2
Hit Dice: 6
Attacks: 2 (2 claws)
Damage: 1d12+1 / 1d12+1
Save: L3
Morale: 11
Hoard Class: VII
XP: 570
Blacktops are not only larger and faster than ordinary giant scorpions [p. 93 of the Mutant Future Core Rules], but they're also meaner and more devious. They possess black carapaces ridged with light-reflective lumps and bands, and wicked pincers that can shear through stone.
While blacktops are carnivorous, they primarily feed on the shattered fragments of Ancient roadways. A group can greedily destroy a stretch of road a mile long in mere hours, making them the bane of traders, travelers, and Restorationists.
A blacktop's unique digestive system converts the Ancient tar, gravel, and cement into a viscous, black substance. This steaming liquid can be sprayed up to 50', and causes Class 3 poison damage; furthermore, a failed Saving Throw Versus Poison means the target is both Blinded and Paralyzed for 2d4 rounds.
Mutations: Toxic Weapon ("Asphalt Spray")
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