Friday, May 27, 2011

"O" is for "Oxidont"

Oxidont

No. Enc.:  1d2 (1d4)
Alignment:  Neutral
Movement:  150' (50') 
Armor Class:  6
Hit Dice:  5
Attacks:  3 (2 claws, 1 bite)
Damage:  1d4 / 1d4 / 2d6 + special
Save:  L3
Morale:  9
Hoard Class:  None
XP:  650

Oxidonts are stealthy predators with builds and temperaments like Ancient big cats.  Their eyes are atrophied to just a series of nerve clusters, and their oversized craniums barely contain their dripping, tusk-like fangs.

An oxidont's saliva rusts metal on contact.  Anyone bitten while wearing metal armor finds their protection disintegrate around them, as each bite increases a target's AC by 1 (75% chance) or 2 (25% chance).  [Ex: someone in chain mail has an AC 5, but an initial bite shifts it to AC 6 or 7.]  The armor is completely destroyed when it reaches AC 9.  Furthermore, there is a 35% chance per bite that any carried metal artifacts are also corroded into uselessness.

The deviant Labwraths sometimes use oxidonts as guard animals.

Mutations:  Increased Sense (Smell), Toxic Weapon ("Oxidizing Saliva"), Vision Impairment [D]

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