No. Enc.: 1 (1d4)
Alignment: Neutral
Movement: 150' (50')
Armor Class: 6
Hit Dice: 6
Attacks: 3 (2 claws, 1 bite)
Damage: 1d4 / 1d4 / 1d8
Save: L3
Morale: 8
Hoard Class: VI
XP: 1,570
Movement: 150' (50')
Armor Class: 6
Hit Dice: 6
Attacks: 3 (2 claws, 1 bite)
Damage: 1d4 / 1d4 / 1d8
Save: L3
Morale: 8
Hoard Class: VI
XP: 1,570
Sizzlies are massive ursine beasts that reach heights of 10' tall when standing on their hind legs. Their deep blue fur coruscates with bright blue electricity, and prominent fangs jut from their mouths. Sizzlies avoid tropical and wet environs, and are typically encountered in hilly regions, mountains, dry caverns, forests, and Ancient ruins.
If a sizzly successfully strikes with both claws in the same round, it also squeezes the target in a powerful hug for an additional 2d8 damage.
Sizzlies instinctively recognize Basic Androids and Synthetic Androids as being inedible, and never attack them unless provoked.
Mutations: Energy Ray (Electricity), Energy-Retaining Cell Structure, Force Screen, Reflective Epidermis (Electricity), Thermal Vision
If a sizzly successfully strikes with both claws in the same round, it also squeezes the target in a powerful hug for an additional 2d8 damage.
Sizzlies instinctively recognize Basic Androids and Synthetic Androids as being inedible, and never attack them unless provoked.
Mutations: Energy Ray (Electricity), Energy-Retaining Cell Structure, Force Screen, Reflective Epidermis (Electricity), Thermal Vision
I've said it before, and I'll say it again: the line between Post-Apocalyptic Horror and Pokemon is very fine. :-p
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