Wednesday, February 16, 2011

"A" is for "Aarborvark"

VarkAarborvark

No. Enc.:  0 (1d6)
Alignment:  Neutral
Movement:  90' (30')
Armor Class:  5
Hit Dice:  4
Attacks:  1 (heatbutt)
Damage:  1d6
Save:  L5
Morale:  6
Hoard Class:  None
XP:  135 (+55 if extra Mutation)

Aarborvarks are the most shy and elusive of the vark subspecies, as they dwell within the hearts of deep forests and jungles.  Their dark, ridged hides take on a woody texture, and provides nooks for moss, lichens, ferns, and leafy plants to take root and flourish across their bodies.

There is a 25% chance that any given aarborvark will have one of the following random Plant Mutations:   Dermal Acid Sap, Dermal Poison Sap, Grenade-Like Fruit, or Poisonous Spores.  Aarborvarks are immune to the effects of these types of mutations if possessed by their fellows.

Mutations:  Chameleon Epidermis, Dual-Headed

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