Friday, February 4, 2011

"D" is for "Devole"

Devole

No. Enc.:  1d4 (1d10)
Alignment:  Neutral
Movement:  90' (30')
   —Burrow:  120' (40')
Armor Class:  1
Hit Dice:  3
Attacks:  3 (2 claws, 1 bite)
Damage:  1d2 / 1d2 / 1d3
Save:  L5
Morale:  7
Hoard Class:  None
XP:  110

Devoles are small, subterranean creatures that speedily burrow through loose soil and underbrush, rooting for insects, bulbs, tubers, nuts, and seeds.  They dig expansive warrens, and also nest in warm cavern complexes and the sublevels of Ancient ruins.  Devoles are easily recognized by both the unique fleshy structures on the tops of their heads and their brightly-colored (either red or blue) snouts.

Relatively timid, they tend to bite and run, counting on the paralytic agent (Class 11 paralytic poison) in their saliva to give them time to escape; when cornered, though, devoles use their Ancestral Form mutation to regress a target into helplessness.  (Consider each devole to have a WIL of 18 for purposes of this attack.)

Mutations:  Ancestral Form, Toxic Weapon (Venom), Unique Sense (Vibrations), Vision Impairment [D]

2 comments:

  1. I'm surprised you didn't go the psionic power route, as homage to the Brain Mole. Ego Whip It Good seems too horrible a pun to avoid...

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  2. Heh.

    I prefer my gags like I do my liquor--smooth and subtle. (It was hard restraining myself, though.)

    Thanks for getting it.

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