Monday, January 3, 2011

"P" is for "Paindeer"

Paindeer


No. Enc.:  0 (3d6)
Alignment:  Neutral
Movement:  240' (80')
Armor Class:  7
Hit Dice:  4
Attacks:  1 (gore or trample)
Damage:  2d6+4 or 1d6+4
Save:  L2
Morale:  9
Hoard Class:  None
XP:  190


Paindeer are migratory grazing animals that favor cooler climes, dwelling in forested and mountainous regions.  They reach 6' tall at the shoulder, and can weigh over a half-ton.  The larger males sport impressive antlers, while females possess only a few bony spurs (doing a reduced 1d4+2 damage).

They travel in relatively small herds, led by the largest male (who possesses an additional 1d10 hit points).  In any group, there are 4 females/young per male, and all young have half the standard adult hit points.

And unlike most herd animals, paindeer rarely flee from predators; instead, some use their Killing Sphere mutations (to which they are immune, even if generated by non-paindeer), while the rest finish off their foes with goring attacks or Tramples.

Mutations:  Killing Sphere

3 comments:

  1. Shouldn't these have a "Project Pain" mutation, so that any damage done is partially reflected?

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  2. Thanks for the interest!

    I thought about going the Damage Turning route, but it was wayyyyyy too complicated for my purposes--I like the elegance of surly deer blasting predators (and PCs) to 1 hit point, and then stomping in their unconcious heads.

    I'm a man of simple pleasures.

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  3. Ha! I had a similar animal over at The Savage AfterWorld. Meet the "braindeer:"

    http://savageafterworld.blogspot.com/2009/12/savage-menagerie-braindeer.html

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