A Bestiary for Mutant Futures-slash-Crawl Classics, Gamma Worlds, and Assorted Post-Apocalyptic Wastelands.
Sunday, December 19, 2010
"S" is for "Shockroach"
No. Enc.: 1d6 (3d12)
Alignment: Neutral Movement: 120' (40') —Fly: 60' (20') Armor Class: 5 Hit Dice: 2+3 Attacks: 1 (shock, or drain) Damage: 1d8 (or 4d4—only against Androids / Robots) Save: L3 Morale: 7 Hoard Class: VIII XP: 83
Shockroaches are 2' long insects found almost exclusively in Ancient ruins, installations, and power plants. They are drawn to, and feed off of, the electrical current and/or voltage contained in Ancient technology, making them the bane of traders, weaponsmiths, and Restorationists.
When threatened, shockroaches discharge an arc of electricity (usable every round, up to a distance of 20') at their foes. And the vermin attack Androids on sight, latching on so as to consume the energy reserves contained within (meaning a successful hit requires no further attack rolls, with drain damage cumulative per round). Furthermore, any powered item, weapon, or armor will lose 1d6 charges / shots / uses per round when in contact with a shockroach.
Rumors suggest some enterprising Restorationists have fashioned "living generators" out of shockroach nests.