Thursday, November 18, 2010

"B" is for "Babloon"


Babloon

No. Enc.:  0 (5d6)
Alignment:  Neutral
Movement:  120' (40')
         —Fly:  75' (25')
Armor Class:  5
Hit Dice:  3
Attacks:  3 (2 claws, 1 bite)
Damage:  1d3 / 1d3 / 1d4
Save:  L2
Morale:  9
Hoard Class:  XVII
XP:  110

Babloons are 3' tall, 50-75 pound primates that congregate in savannahs and low hills, feeding off insects, rodents, fruits, and tubers. 

While technically terrestrial, babloons possess the unique ability to "inflate" their bodies so as to soar skyward, and they use their tails as makeshift rudders.  While airborne, they skillfully utilize their weather-controlling abilities both offensively and defensively.

Some settlements worship troops of babloons as divine beings, leaving tributes of food, material goods, and artifacts in hopes for favorable weather and bountiful harvests.  The creatures have no use for anything beyond the food, however.

Mutations:  Control Weather, Energy Ray (Electricity), Know Direction, Psionic Flight

No comments:

Post a Comment