Wednesday, October 16, 2013

Devastation Drive-In 3-D — 'Human Lanterns' (1982)




Ch'fang

No. Enc.:  1 (1)
Alignment:  Chaotic
Movement:  240' (80')
Armor Class:  -1
Hit Dice:  11
Attacks:  4 (4 claws)
Damage:  1d8 / 1d8 / 1d8 / 1d8
Save:  L11
Morale:  11
Hoard Class:  XXII + 2d6 bladed instruments
XP:  6,000

In times considered ancient by The Ancients themselves, contests were held amongst the elites to determine who could create the finest objets d'art...

...BUT LITTLE DID THEY KNOW THAT THE GREATEST ARTISTES OF THEIR AGE WERE DEGENERATE, DEMONIC, DIABOLICAL MAN-BEASTS WITH AN INSATIABLE LUST FOR CARNAGE!!!

Ch'fangs are shaggy humanoids with savage claws, gore-encrusted fur, and skull-like faces that glow eerily in the darkness.  They bound (making standing leaps of over 50') and climb with inhuman grace, and shimmy up trees and buildings with ease.  Ch'fangs Surprise on 1-5 on 1d6.

Ch'fangs are masters of martial combat, gaining +3 To Hit in melee, and so acrobatic and proficient at dodging and blocking that they're nigh-untouchable.  Cunning and sadistic creatures, they toy with their prey, dragging out battles by inflicting minimal damage and repeatedly parrying incoming blows.  They relish taunting, tiring, and demoralizing their foes.

A ch'fang can subdue victims with a nerve pinch that knocks targets unconscious for 2d4 hours upon a failed Saving Throw Versus Stun.

Ch'fangs have a twisted agenda behind their bloodlust:  they drag victims back to their lairs and flay them alive, so as to harvest the skins to fashion delicate, exquisite, artisanal lanterns.  These lamps are coveted by the wealthy and deviant alike, and fetch astronomical sums.  A ch'fang's den is outfitted with all the tools and implements necessary to make its "art":  blades, presses, vises, a forge, a watermill, etc.

Mutations:  Enhanced Vision (Night), Increased Balance, Quickness, Unique Mutation ("Nerve Pinch")












Tuesday, October 15, 2013

Devastation Drive-In 3-D — 'Xtro' (1983) (Part 2)




X-Husband (Stage 2)

No. Enc.:  1 (1)
Alignment:  Chaotic
Movement:  120' (40')
Armor Class:  4
Hit Dice:  15
Attacks:  3 (2 claws, 1 bite)
Damage:  1d10 / 1d10 / 2d6
Save:  L15
Morale:  9
Hoard Class:  XV
XP:  4,200

The Ancient families who lost menfolk to extraterrestrial abduction wished for nothing more than the safe return of their loved ones...

...but such blessed reunions quickly turned into nightmares as the husbands and fathers sought more than just the stability of home...

...BUT INSTEAD THE TRANSMOGRIFICATION OF THEIR CHILDREN INTO PSYCHOTIC, PSIONIC MONSTERS THAT, TOO, WOULD BE ABDUCTED!!!

A reborn x-husband goes through the motions of integrating back into his former family, and conceals the true depths of his beastly metamorphosis.  He never eats in front of others, politely declining all foodstuffs and beverages; however, the x-husband secretly subsists on a diet of reptile eggs and inhaled natural gas fumes.  A Stage 2 x-husband also possesses bizarre abilities, like melting objects with a touch [as Energy Ray, but contact-based], and emitting eardrum-shredding wails [as Killing Sphere, without the requisite penalties].

While posing as his former human self, the x-husband has a sinister agenda:  the transformation of his current children into similar alien beings, and the impregnation of other females!  When an x-husband bites his progeny, he injects a metamorphic goo that grants amazing, reality-warping mental abilities.  Children thus altered become violent and vengeful, and can turn inanimate playthings into murderous threats:  toy soldiers become man-sized death-dealers; plastic animals turn into savage, flesh-and-blood specimens; wooden clowns become demented murder-midgets; toy vehicles gain functional weaponry.  [The Mutant Lord should stat these creations out as they see fit, perhaps from Labyrinth Lord and/or the Mutant Future Core Rules.]

Even more horrific is when an x-husband bites an adult female.  The poor woman turns into a goopy "living cocoon" that excretes freakish embryo-pods that are harvested and tended by the mind-constructs mentioned above.  These "eggs" ultimately hatch into slimy larvae that mature into clones of the x-husband's original human progeny within hours!  (A bite-altered child can also spread the transformative contaminant through its own bite, "infecting" females in an identical fashion as its father).

After 1d4 weeks, an x-husband and its altered offspring metamorphose further.  Their skins gorily crack and slough away, revealing fanged, semi-skeletal horrors with exposed hearts, muscles hardened into chitinous carapaces, and scissoring pincers.  At such time, the x-husband summons an alien vessel, which beams up the entire mutated family and returns to a world unknown.

Mutations:  Energy Ray (Heat) (Modified), Killing Sphere (Modified), Toxic Weapon ("Metamorphic Venom")











Monday, October 14, 2013

Devastation Drive-In 3-D — 'Xtro' (1983) (Part 1)



X-Husband (Stage 1)

No. Enc.:  1 (1)
Alignment:  Chaotic
Movement:  75' (25')
Armor Class:  5
Hit Dice:  10
Attacks:  1 (bite or tongue-stab)
Damage:  2d8 or Special
Save:  L7
Morale:  9
Hoard Class:  None
XP:  1,700

Many Ancients claimed to be victims of traumatic alien abductions involving humiliating experimentation and agonizing torture...

...but they were dismissed as crackpots and lunatics, their tales relegated to tabloids and shoddy television programming...

...BUT THE STORIES WERE TRUE...AND EVEN MORE HORRIBLE THAN IMAGINED!!!

Once Pure Human males, x-husbands are slimy, skull-faced horrors warped by extraterrestrial modification.  They scuttle "backwards" on all fours thanks to wrenched, twisted frames

An x-husband attacks with toothy maw and elongated (5' long), piercing tongue.  The tongue discharges with such force that it penetrates a victim's skull, killing instantly upon a failed Saving Throw Versus Death.  Protective visors, armored helmets, and the like allow +3 bonus to the Save.

X-husbands obsess about reuniting with their former families and loved ones.  But to be accepted by those they once knew, an x-husband must return to its original human likeness...which it does by being reborn through a human host!  

The process is abominable, as the creature subdues a Pure or Mutant Human female, extrudes an ovipositor from its chest into her mouth, implants an egg...and then dissolves into viscous sludge as she lies unconscious.

When the poor woman awakens 1d6 turns later, she has but moments to realize she's impossibly bloated with a full-term pregnancy...

...that spawns a full-grown adult male, who claws and gnaws his way free, killing her.  

"Ghastly" doesn't even begin to describe it.  

The newly reborn x-husband looks identical to its prior Pure Human incarnation, and it does everything in its power to find its kin.  Upon the joyful reunion, the x-husband feigns amnesia, and happily accepts all the adoration and attention it can, before implementing the next phase of its sinister agenda....

Mutations:  Aberrant Form ("Tongue-Spear")










Sunday, October 13, 2013

Devastation Drive-In 3-D — 'Horror Of The Blood Monsters' (1970)



Yabbex

No. Enc.:  0 (1d6)
Alignment:  Neutral
Movement:  75' (25')
      —Swim:  120' (40')
Armor Class:  4
Hit Dice:  8
Attacks:  2 (2 claws)
Damage:  2d6 / 2d6
Save:  L8
Morale:  9
Hoard Class:  VI
XP:  2,060

As The Ancients traversed the cosmos and explored distant worlds, water was perhaps the most precious of resources...

...WHICH PROVED QUITE DEADLY TO PROCURE WHEN INHABITED BY AMPHIBIOUS FREAKS WITH A HUNGER FOR HUMAN FLESH!!!

The yabbex are bipedal crustaceoids with thick carapaces, portly builds, and long, stringy manes.  They lurk in the rocky outcroppings of freshwater rivers and lakes to better spy on shorebound targets, and then ambush those that enter the water.  Yabbex attack from the depths, Surprising on a roll of 1-4 on 1d6.  Anyone targeting a submerged yabbex with a ranged weapon suffers a -2 To Hit penalty.

Yabbex sport two massive pincers that disarm targets on a natural To Hit roll of 18-20.

Mutations:  None











Artifact:  Spectrum Gun

A spectrum gun emits waves of "chromatic radiation" that alter the colorations of everything targeted—people, objects, environs—to a uniform hue of the wielder's choosing (as long as it's green, red, blue, or yellow, that is).

Yep, that's all it does.

The effect encompasses a 20' radius at a range up to 20', and lasts 2d10 rounds.  Each gun carries a battery with 10d10 charges.

(Some Mutant Lords may rule that sudden color shifts grant a bonus to Surprise and/or Initiative rolls, or cause those with color blindness to suffer penalties.)





Green

Red


Blue


Yellow