Thursday, March 15, 2012

"M" is for "Megrilla"

Megrilla

No. Enc.:  1 (1d3)
Alignment:  Neutral
Movement:  120' (40')
Armor Class:  4
Hit Dice:  10
Attacks:  2 or 1 (2 fists, or 1 bite)
Damage:  1d10 / 1d10, or 2d8
Save:  L5
Morale:  11
Hoard Class:  XII
XP:  3,800

The arboreal megrillas are massive, 10' tall beasts with black fur on their bodies and blue on their underbellies.  Their bullet-shaped snouts always point upwards, revealing expansive maws lined with rows of razored teeth

Megrillas never win Initiative in their first combat round, as they perform antagonistic threat displays to intimidate their foes (which causes all seeing them to suffer a -2 to Morale checks).  Anyone/anything that flees will be promptly chased down and devoured.

If a megrilla successfully strikes the same target with both fists in the same round, it immediately shoves the victim in its jaws, getting a free biting attack for 2d8 damage.  A megrilla cannot both move and attack in this fashion in the same round.

Mutations:  Increased Sense (Smell), Simian Deformity [D]





4 comments:

  1. I'm thinking of a mashup of King Kong and Jaws with a giant Megrilla on top of the Empire State Building with a damsel in his jaws.

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  2. That would truly be THE GREATEST FILM OF ALL TIME.

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  3. Do you use Spore to create the models for your mutant creatures? If so, that is totally brilliant! I always thought the game itself was a bit of a letdown, but to use the species generator for something like this is totally a great idea.

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  4. Hey, Mr. Gavin!

    Yep, I totally use the Spore creator for all my mutant needs. The game was utterly disappointing (mostly because it was hyped as a SimEarth/SimLife/Populous hybrid, and THAT WOULD HAVE BEEN AWESOME), but it's been a godsend for making my bestiary.

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