Sunday, February 27, 2011

"K" is for "Krooster"

Krooster


No. Enc.:  0 (2d10)
Alignment:  Neutral
Movement:  270' (90')
Armor Class:  6
Hit Dice:  4+3
Attacks:  3 (2 kicks, 1 bite)
Damage:  1d10 / 1d10 / 1d6
Save:  L3
Morale:  7
Hoard Class:  None
XP:  290

Kroosters are nocturnal, man-sized creatures that bound across savannahs, badlands, and deserts in search of vegetation and small live prey.  They possess dark feathers, large ears, long tails, and prominent head combs and throat wattles.

Kroosters defend themselves with sharp beaks and razor-clawed feet.  Their legs are so powerful that any target successfully struck with a To Hit roll of 15-20 must make a Saving Throw Versus Stun at a -2 penalty or be disoriented and dazed [as Paralysis] for 1d4+1 rounds.

Inside their abdominal pouches, females always have 1d6 eggs that hatch in 2 months into infants (called "kricks").  Kroosters' collective Morale spikes to 11 when defending their broods.

Mutations:  Night Vision 

No comments:

Post a Comment