Saturday, February 19, 2011

"C" is for "Cobaltoad"

Cobaltoad

No. Enc.:  1d4 (1d6)
Alignment:  Neutral
Movement:  120' (40')
      Swim:  90' (30')
Armor Class:  6
Hit Dice:  7
Attacks:  2 (1 tongue-lash, 1 bite)
Damage:  1d8 / 1d12
Save:  L4
Morale:  9
Hoard Class:  VI
XP:  2,190

Cobaltoads, the adult form of radpoles, are massive, bluish, lumpy amphibians that grow to the size of Ancient automobiles.  While favoring wet and humid environs, they are also encountered in dryer, rockier climes.  They adhere to even the slickest vertical surfaces with ease.

Ambush predators, cobaltoads lurk near water's edge, in underbrush, or along cave/ruin walls, and Surprise prey on a roll of 1-4 on 1d6.  They lash out with 25' long sticky, clubbed tongues, and on a successful hit they yank humanoid-sized (or smaller) targets into their jaws for a biting attack.  A To Hit roll of a 19-20 results in the victim being swallowed, who suffers 1d8 digestion damage per round.  They can also project radioactive beams [Radiation Class determined randomly].

Cobaltoads secrete a toxin (Class 11 paralytic poison) that not only induces debilitating hallucinations, but also drains 1d8 points of Wisdom for 1d4 days.  Shamans and healers can fashion a topical poultice from this fluid  that grants the user full immunity to radiation damage for 24 hours.  Wearing the poultice for more than three consecutive days permanently turns the user's skin blue.

Mutations:  Dermal Poison Slime, Energy Ray (Radiation), Increased Balance, Reflective Epidermis (Radiation)


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