A Bestiary for Mutant Futures-slash-Crawl Classics, Gamma Worlds, and Assorted Post-Apocalyptic Wastelands.
Saturday, November 20, 2010
"M" is for "Mooze"
No. Enc.: 1 (1d3) Alignment: Neutral Movement: 60' (20') Armor Class: 5 Hit Dice: 8 Attacks: 1 or 2 (gore, or 2 pseudopods) Damage: 1d8, or 1d6 / 1d6 + enzymes Save: L4 Morale: 10 Hoard Class: None XP: 2,060
Moozes are fleshy, amorphous creatures that reach sizes of 10'-15' in diameter. They can be found in almost any environment except those with the most extreme temperatures. They crawl along vertical surfaces and ceilings with ease, and can squeeze through even the narrowest openings.
Moozes are indescriminate omnivores that absorb plant and animal matter alike. When encountering prey, they lash out with sticky, club-like pseudopods, and each successful strike means that particular psuedopod has adhered to the target. Their digestive enzymes dissolve through cloth, wood, and leather in 1 round, and concrete and plastic in 1 turn. After eating through armor, contact with bare flesh does 2d8 continual damage per round. Moozes can attack two different targets, and apply damage accordingly.
They are immune to damage from conventional weapons, and only take damage from fire, cold, and energy attacks.
If more than 1 mooze is encountered, the others will be smaller, antler-less "moozelings" with 3 Hit Dice. These smaller specimens do 1d3 damage with their psuedopods, and 1d6 damage per round with their secretions.
Mutations: Aberrant Form (Amorphousness), Toxic Weapon (Digestive Enzymes)