Saturday, November 20, 2010

"M" is for "Mooze"


Mooze

No. Enc.:  1 (1d3)
Alignment:  Neutral
Movement:  60' (20')
Armor Class:  5
Hit Dice:  8
Attacks:  1 or 2 (gore, or 2 pseudopods)
Damage:  1d8, or 1d6 / 1d6 + enzymes
Save:  L4
Morale:  10
Hoard Class:  None
XP:  2,060

Moozes are fleshy, amorphous creatures that reach sizes of 10'-15' in diameter.  They can be found in almost any environment except those with the most extreme temperatures.  They crawl along vertical surfaces and ceilings with ease, and can squeeze through even the narrowest openings.

Moozes are indescriminate omnivores that absorb plant and animal matter alike.  When encountering prey, they lash out with sticky, club-like pseudopods, and each successful strike means that particular psuedopod has adhered to the target.  Their digestive enzymes dissolve through cloth, wood, and leather in 1 round, and concrete and plastic in 1 turn.  After eating through armor, contact with bare flesh does 2d8 continual damage per round.  Moozes can attack two different targets, and apply damage accordingly.

They are immune to damage from conventional weapons, and only take damage from fire, cold, and energy attacks.

If more than 1 mooze is encountered, the others will be smaller, antler-less "moozelings" with 3 Hit Dice.  These smaller specimens do 1d3 damage with their psuedopods, and 1d6 damage per round with their secretions.

Mutations:  Aberrant Form (Amorphousness), Toxic Weapon (Digestive Enzymes)

2 comments:

  1. This is cool--a sticky, gelatinous blue mooze with attitude. Great stuff. Now you just need a scenario to use these critters in...

    ReplyDelete
  2. Thanks! I appreciate the compliment!

    ReplyDelete