This unholy creation was a collaborative effort amongst my long-term Umerica group.
We're starting a new campaign in the ruins of Aleutian
Alaska, and the worldbuilding naturally involves new beasties. Player M
picked "grizzly / polar bear" hybrid, and The GM had us each roll an
ability on the amazing mutation charts.
Sooooo Much Better Than Standard Mutant Crawl Classics Rules |
Meet the resultant monstrosity!
Pizzly (aka Bobble Bear)
Pizzlies are enormous ursines with freakishly enlarged heads with corresponding brains. They can--and do--consume anything, but posses a particular fondness for petroleum products. These chemicals leach into the fur, resulting in a protective plasticine coating; a dead pizzly's hide can be fashioned into tools and armor.
Two tentacles sprout from a pizzly's backside, and are deft enough to manipulate weapons and objects.
Pizzly (aka Bobble Bear): INIT +5; ATK bite +8 melee bite (1d14+2), claw +8 melee (1d6), tentacle slap +8 melee (1d3); AC 13 [d5 Armor]; HD 5+3; MV 40'; ACT 2d20 & 2d16 (tentacles); SP Carapace Protection (Plastic Shell), Gigantic Proportions (Head), Heightened Attributes (Agility), True Omnivore, Xenomorphic Traits (Tentacles); SV Fort +7, Ref +3, Wil +3; AL N or C.
Carapace Protection (Candy-Colored Coating): covered in resistant plastic-like fur and nodules increasing Armor +2d; can be fashioned into wearable armor and other implements.
Gigantic Proportions (Big Head): +1d5 to all Intelligence checks (as raccoon / dolphin / ape) and bite damage by +2d.
Heightened Attributes (Increased Agility): +2d to all Agility checks and Reflex saves.
True Omnivore: gains sustenance from eating meat, plants, and any / all petroleum products.
Xenomorphic Traits (Tentacles): multiple tentacles grow from the creature's body; can use as well as normal limbs (and actually better, as can manipulate objects!) and grants 2d16 action dice for the tentacle’s actions.