No. Enc.: 1d2 (1d6)
Alignment: Neutral
Movement: 180' (60')—Burrow: 45' (15')
Armor Class: 3
Hit Dice: 4
Attacks: 5 (4 claws, 1 bite)
Damage: 1d4 / 1d4 / 1d4 / 1d4 / 1d6
Save: L2
Morale: 10
Hoard Class: VI, XIV, XV, XVI
XP: 520
While weevzels are striking creatures thanks to their elongated bodies, bulging insectoid eyes, extra limbs, and bushy tails, their most noteworthy features are prominent snouts equipped with needle-like fangs and bulbous antennae nodules. They reach total lengths of 8'-10' long and stand 2' tall at the shoulder, but can reach heights of 4'-5' tall when balancing upright. Their fur changes from reddish-brown and white to solid white in the winter months.
Weevzels are voracious eaters, not only devouring crops (grains, cotton, fruit), nuts, and seeds, but also live prey. They wriggle into earthen burrows to eat the occupants within, and also attack domesticated herds and coops...and even sleeping villagers.
Dexterous and clever, weevzels are adept at avoiding/escaping traps and poisons laid out for them, and their compound eyes ensure they're never Surprised. They hoard shiny and interesting (as the word applies to their own unique senses) objects in their dens.
Females lay gooey clutches of 4d12 eggs. Fortunately for the Mutant Future ecosystem, only 1d4 young survive the first few days, as the most formidable offspring consume their weaker siblings. Tales abound about vast subterranean chambers where weevzel swarms gather to lay their eggs in the thousands...which also happen to be filled floor to ceiling with the valuables and Artifacts they've gathered.
Mutations: Increased Balance, Increased Caloric Needs [D], Increased Sense (Smell), Increased Sense (Taste), Increased Sense (Touch), Night Vision, Regenerative Capability, Unique Sense (360-Degree Vision)