Thursday, May 5, 2011

"S" is for "Slaguar"

Slaguar

No. Enc.:  1d4 (1d4)
Alignment:  Neutral
Movement:  150' (50') 
Armor Class:  3
Hit Dice:  5
Attacks:  3 (2 claws, 1 bite)
Damage:  1d4+2 / 1d4+2 / 1d8+2
Save:  L5
Morale:  10
Hoard Class:  V, VII
XP:  1,100

Slaguars are 4' tall, 750-pound felines that stalk mountainous badlands and urban ruins.  Instead of conventional pelts, their bodies are coated with fine iron filaments.  White-hot molten saliva drips from their jaws.

Slaguar teeth and claws are made of piercing alloys that radiate intense heat; consequently, the beasts get +2 To Hit and +2 Damage with all melee attack rolls.  And 3 times per day, a slaguar can exhale a cone of molten metal 15' long and 10' wide at its end.  All targets successfully struck take 2d6 damage per round for 1d6+1 rounds, and they are also entombed in a metallic shell and considered Paralyzed for 1d4 turns (or until making a successful Ability Check Versus Strength, which can be made once every turn).

The beasts feed upon meat and metal, and find Androids to be particularly tasty.  As they compete for the same food sources, slaguars and chromodos are natural enemies.

Mutations:  Energy-Retaining Cell Structure (Heat), Frailty (Cold) [D], Frailty (Electricity) [D], Reflective Epidermis (Heat), Unique Mutation ("Molten Breath")