Wednesday, August 28, 2013

"S" is for "Stagsquatch"

Stagsquatch

No. Enc.:  1d6 (2d8)
Alignment:  Chaotic
Movement:  150' (50')
Armor Class:  6
Hit Dice:  13
Attacks:  3 or 1 (2 claws, 1 bite, or 1 gore)
Damage:  1d12 / 1d12 / 3d6, or 2d10
Save:  L13
Morale:  10
Hoard Class:  XIV
XP:  5,100

Stagsquatches are shaggy, reddish, 10' tall bipeds with lithe, lean builds that belie ferocious strength.  Nasty fangs and tusks jut from their salivating snouts, and their eyes glow red with malice.  Stagsquatches are extremely stealthy (Surprising on a 1-4 on 1d6), and like apes, they locomote on prominent forelimbs.

Cruel and clever, stagsquatches set traps (deadfalls, pits, tripwires, etc) and stage ambushes to capture their favorite prey:  Pure Humans.  And they have an ironic fondness for Ancient metal "deer crossing" signs, which they post throughout their hunting grounds to further unnerve victims.

Stagsquatches share a collective fear of dogs, both normal and mutant (including humanoids).

Mutations:  Dual Cerebellum [+1 random Mental Mutation], Phobia ("Canids") [D], Reflective Epidermis (Electricity)