Thursday, December 4, 2014

Devastation Drive-In: The Final Cut — 'At The Earth's Core' (1976) (Part 2)



Mahar

No. Enc.:  0 (5d6)
Alignment:  Chaotic
Movement:  75' (25')
        —Fly:  180' (60')
Armor Class:  4
Hit Dice:  7+2
Attacks:  3 (2 claws, 1 bite)
Damage:  1d6 / 1d6 / 1d8
Save:  L7
Morale:  8
Hoard Class:  XV
XP:  2,500

The Mahar (singular and plural) are a race of man-sized, winged, spiky reptiles that dwell in subterranean ruins.  They are powerful and sinister psionicists [all with WIL scores of 15+], and their eyes glow green when using their abilities.  All mahar are female, and reproduce via arcane, volcanic clone-crucibles.

The Mahar dine exclusively on the flesh of other sentient beings, and practice an elaborate feeding ritual.  Hungry groups of mahar gather in an underground amphitheater that rings terrified captives.  Mahar use their Mental Mutations to cow their victims into submission, then swoop down to carry them off to be eaten alive!  The creatures are maneuverable enough to use Dive [p. 58] attacks against able foes in the close confines of their cave networks.

The Mahar also enjoy cruel sport, and often make their captives battle to the death amongst themselves and / or against mutant beasts.

As they avoid the surface world, the Mahar command legions of pigmen [Mutant Future Core Rules, p. 88] to procure food-captives.  These pigmen also serve as sentries and tenders of the incubation vats.

Mutations:  BeguilingEmpathy, MetaconcertNeural Telepathy