Monday, October 13, 2014

Devastation Drive-In: The Final Cut — 'Frankenfish' (2004)




Gorgegill

No. Enc.:  1d4 (1d10)
Alignment:  Neutral
Movement:  90' (30')
      —Swim:  180' (60')
Armor Class:  4
Hit Dice:  7
Attacks:  1 (bite)
Damage:  3d6
Save:  L4
Morale:  12
Hoard Class:  None
XP:  1,490

As the Ancients polluted the waters and depleted sealife to extinction, men of means paid to bioengineer the ultimate sporting fish...

...BUT THEY PAID WITH THEIR LIVES INSTEAD, AS THE RESULTANT CREATURES PROVED TO BE THE DEADLIEST CATCHES OF ALL!!!

Gorgegills are bluish-brown, freshwater fish with toothy heads and thick bodies that taper to sinuous tails.  They possess awesome mass and power, averaging in bulk somewhere between an Ancient bovine and a rhinoceros.  Gorgegills are shockingly speedy and agile, too, and can outrace watercraft and leap over 15' out of the water.

As if those qualities weren't terrifying enough, gorgegills possess a dim intelligence.  They focus on weaker targets first, and destroy piers, docks, and rigs from below to get at topside victims.  They can also survive—and slither!—on land for up to an hour.  Many a boat passenger has perished after gorgegills rammed and chewed their way through the hull, and chased down prey across the decks.

Gorgegills nest in weedy, muddy burrows and wrecked ships, and lay clutches containing hundreds of eggs.  Hatchlings possess AC 6, 1d4 hp, and bite for 1d4 damage.  They attack in swarms of 12d12 individuals, and "hop" on land at 45' (15') and swim at 120' (40').

Gorgegills are utterly immune to chemical and pharmacological agents.

Mutations:  None





















Designer's Notes:  This film never got a proper theatrical release, so no official poster exists (necessitating use of the DVD cover).