Alignment: Chaotic
Movement: 90' (30')—Swim: 90' (30')
Armor Class: 3
Hit Dice: 4
Attacks: 2 (2 bites)Damage: 2d8 / 2d8
Save: L3
Morale: 9
Hoard Class: VI
XP: 630
Dualigators are two-headed, 12' long reptiles with domineering personalities and haughty egos. They have a particular fondness for the flesh of "lesser" humanoids, and often lurk near settlements, waterways, and oases to snag unlucky victims. Any given dualigator has an INT score of 7+1d4 and a WIL of 7+1d6, but they fancy themselves the smartest, canniest beings in the vicinity.
While unable to utilize weapons, dualigators can manipulate objects, doors, and some Artifacts with the ape-like paws on their front-most limbs.
Dualigator hides are prized for their brilliant azure hue, and helms made from the scales grant the wearer an immunity to the Mental Phantasm mutation.
Mutations: Aberrant Form (Hands), Dual Cerebellum (+1 extra Mental Mutation), Extra Parts x2 (Heads, Legs), Increased Willpower, Mind Reflection, Mind Thrust, Neural Telepathy, Possession