No. Enc.: 0 (1)
Alignment: Chaotic
Movement: 150 (50')
Armor Class: 1
Hit Dice: 26
Attacks: 3 or 1 (2 claws, 1 bite, or 1 tail, or 1 stomp)
Damage: 2d8 / 2d8 / 5d12, or 3d10, or 5d8
Save: L13
Morale: 11
Hoard Class: XXII x2
XP: 39,500
Spinetitans are four-eyed, building-sized (30'-40' tall) horrors that terrify the mightiest beasts of the Mutant Future; even the monstrous trirannosaurs give them a wide berth.
In addition to their crushing jaws, jabbing thumb-claws, and spiked tails, spinetitans discharge bolts of electricity from their cranial horns that inflict 8d6 damage. Furthermore, any and all individuals wearing metal armor within 30' of a struck target suffer 4d6 arcing damage.
Spinetitans perceive not only the full electromagnetic spectrum, but also the ordinarily invisible energies surrounding those with Mental Mutations. Consequently, the creatures always target psionicists first.
Spinetitans freakishly vocalize via clicks, whirrs, and chirps.
In addition to their crushing jaws, jabbing thumb-claws, and spiked tails, spinetitans discharge bolts of electricity from their cranial horns that inflict 8d6 damage. Furthermore, any and all individuals wearing metal armor within 30' of a struck target suffer 4d6 arcing damage.
Spinetitans perceive not only the full electromagnetic spectrum, but also the ordinarily invisible energies surrounding those with Mental Mutations. Consequently, the creatures always target psionicists first.
Spinetitans freakishly vocalize via clicks, whirrs, and chirps.