Quetzok
No. Enc.: 1 (1)
Alignment: Neutral
Movement: 90' (30')
—Fly: 300' (100')
Armor Class: 3
Hit Dice: 15
Attacks: 5 (4 claws, 1 bite) or 3 (2 claws, 1 bite)
Damage: 1d10 / 1d10 / 1d10 / 1d10 / 3d6, or 1d10 / 1d10 / 3d6
Save: L8
Morale: 9
Hoard Class: XV
XP: 3,300
The skies of The Ancients were filled with fantastic crafts of plastic and steel, of polymer and resin, and citizens gazed upward in wonder...
...UNTIL WONDER TURNED TO TERROR AS THE SKY WAS USURPED BY A WINGED NIGHTMARE THAT RAINED BEAK AND CLAWS, BLOOD AND DEATH UPON THEM!!!
...UNTIL WONDER TURNED TO TERROR AS THE SKY WAS USURPED BY A WINGED NIGHTMARE THAT RAINED BEAK AND CLAWS, BLOOD AND DEATH UPON THEM!!!
Quetzoks are massive flying reptiles that rule the skies over crumbling metropolises. They are living, breathing thought-projections, beasts willed into existence (though not controlled) by deranged cults of bloodthirsty psionicists.
Airborne quetzoks are confoundingly stealthy, Surprising on 1-5 on 1d6, and pouncing on their victims with all 4 claws and beak. Grounded specimens only get 2 claw attacks. A To Hit roll of 19-20 with a bite means the quetzok Swallows its prey whole.
Quetzoks often carry living victims back to their lairs, as any given specimen has 2d4 gore-spattered nests hidden within its territory, each sporting a single egg just on the verge of hatching....
Mutations: Mental Barrier