Tuesday, October 13, 2015

"What's Nuked, Scooby-Doomsday?" — CHARL*E

CHARL*E

Hit Dice:  10
Frame:  Armature
Locomotion:  Legs (Pair)
Manipulators:  Advanced Hands
Armor:  Duraplastic (AC 5)
Sensors:  Class III (plus Night Vision)
Mental Programming:  Programming
Accessories:  Remote Control Unit
Weaponry:  None
XP:  3,100

The Carnival Helper And Robotic Labor Entities are mute constructs designed to replace human staff at Ancient theme parks and tourist attractions.  They wear sleek blue uniforms, and their optics blaze hauntingly.  Possessing a physicality atypical of most humanoid robots, CHARL*Es are exceptionally strong and nimble, and come loaded with entertainment software for juggling, soft-shoe routines, acrobatic feats, synchronized swimming, and more.

CHARL*Es leave no scent, and can't be tracked even with Increased Senses.

CHARL*Es saw limited use, as on their best days they were glitchy and responsible for numerous malfunctions (rides running backwards, foodstuff machines going haywire, etc.), and on their worst, well...they'd go full-on Westworld.  Internal turbo-modules (as the Quickness mutation, allowing speeds of 240' (80'), two 2d10 damage bludgeoning attacks per round, and the ability to torpedo through vehicles and walls) only increased their lethality.












[Inspired by Scooby-Doo, Where Are You! episode #8, "Foul Play In Funland" (1969).

And for the Savage Worlds version, click here!