Monday, February 20, 2012

"C" is for "Crodillo"

Crodillo

No. Enc.:  1 (1)
Alignment:  Neutral
Movement:  60' (20')
  —Burrow:  90' (30')
Armor Class:  2
Hit Dice:  11
Attacks:  3 (2 claws, 1 bite)
Damage:  2d6 / 2d6 / 2d8
Save:  L6
Morale:  10
Hoard Class:  VI
XP:  4,400

Crodillos are mighty, lumbering, 12' tall bipeds with wicked claws, nigh-impenetrable hides, and snapping jaws powerful enough to crush rock and steel.  Their writhing antennae both detect electrical impulses and fire radioactive beams.

Crodillos burrow through the earth, and burst forth to grab unsuspecting prey (gaining +1 to both Surprise and Initiative rolls, and a +2 To Hit bonus, in the process).  Such victims are dragged underground to be devoured.

Territorial loners, crodillos only gather during the rainy mating season.  The bellows from their primordial wallowing and rutting drive away all game and mounts within a 3 mile radius.

Mutations:  Energy Ray (Radiation), Reflective Epidermis (Lasers/Light), Unique Sense ("Electro-Sense")