Negahorse
No. Enc.: 2d6 (3d6)
Alignment: Neutral
Movement: 210' (70')
Armor Class: 5
Hit Dice: 10
Attacks: 1 (bite, kick, trample)
Damage: 1d8 or 1d12 or 3d6
Save: L5
Morale: 9
Hoard Class: None
XP: 2,400
Negahorses are stocky, ill-tempered equines found in blasted plains and desolate wastelands. Predators give them a wide berth.
Negahorses discharge antimatter energy from their eyes, heads, and snouts—their craniums to glow and crackle with an indigo nimbus before release. The beams act as a combination of the Energy Ray and Disintegration mutations: usable once every 3 rounds up to a distance of 50', and destroying WILx10 lbs of matter (dead and living alike), and utterly lacking the "reduced to 1 HP" side effects. Negahorses have WIL scores of 12+1d8.
Only the bravest / most foolhardy individuals attempt to take negahorses as mounts.
Mutations: Reflective Epidermis (Radiation), Unique Mutation ("Antimatter Blast")