No. Enc.: 1d4 (1d4)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 6
Hit Dice: 11
Attacks: 1 (kick, or weapon)
Damage: 1d10, or by weapon
Save: L11
Morale: 9
Hoard Class: XVI
XP: 5,200
The matriarchal jirags are 12' tall, splotchy-furred beings with necks as long as the rest of their bodies. They possess dual spinal columns, making them immune to all mind-affecting mental mutations (Beguiling, Empathy, Killing Sphere, Mental Phantasm, Mental Reflection, Mind Thrust, Neural Telepathy, Possession, and others of that nature).
With their damage-shrugging abilities and inherent durability [double their hit rolled HP, per Increased CON], jirags are prized as bodyguards, soldiers, pit fighters, and bounty hunters.
Mutations: Ability Boost, Damage Turning, Extra Parts (Spinal Columns), Increased Physical Attribute (CON), Narcolepsy [D], Teleport