Saturday, July 20, 2013

"J" is for "Jirag"

Jirag  ("Stretchneck")

No. Enc.:  1d4 (1d4)
Alignment:  Neutral
Movement:  120' (40')
Armor Class:  6
Hit Dice:  11
Attacks:  1 (kick, or weapon)
Damage:  1d10, or by weapon
Save:  L11
Morale:  9
Hoard Class:  XVI
XP:  5,200

The matriarchal jirags are 12' tall, splotchy-furred beings with necks as long as the rest of their bodies.  They possess dual spinal columns, making them immune to all mind-affecting mental mutations (Beguiling, Empathy, Killing Sphere, Mental Phantasm, Mental Reflection, Mind Thrust, Neural Telepathy, Possession, and others of that nature).

With their damage-shrugging abilities and inherent durability [double their hit rolled HP, per Increased CON], jirags are prized as bodyguards, soldiers, pit fighters, and bounty hunters.

Mutations:  Ability Boost, Damage Turning, Extra Parts (Spinal Columns), Increased Physical Attribute (CON), Narcolepsy [D], Teleport