No. Enc.: 1d4 (1d8)
Alignment: Chaotic
Movement: 120' (40')
—Levitation: 120' (40')
Armor Class: 5
Hit Dice: 8
Attacks: 2 claws
Damage: 3d6 / 3d6
Save: L8
Morale: 10 / 6 (see below)
Hoard Class: XIV
XP: 2,560
Steam demons are the nastiest denizens of ruined under-cities and sewers. The hissing fiends relish wanton cruelty and vandalism, and their ability to channel sizzling, steel-melting electricity through their claws only enhances their destructive might.
Bullies and thugs, steam demons fancy kidnapping surface-dwelling Pure Humans and Mutant Animals just for sadistic thrills. That said, steam demons are terrified by Mutant Humans of CHA 6 or less and other "frightening" bipeds. Their Morale drops to 6 upon encountering groups of 2 or more such beings.
Bullies and thugs, steam demons fancy kidnapping surface-dwelling Pure Humans and Mutant Animals just for sadistic thrills. That said, steam demons are terrified by Mutant Humans of CHA 6 or less and other "frightening" bipeds. Their Morale drops to 6 upon encountering groups of 2 or more such beings.
Steam demons generate billowing clouds of noxious, fuchsia-hued gas that surround them in a 20' radius. Anyone caught within suffers the effects of a Class 4 poison per round and a -2 penalty to all To Hit rolls (even if a Saving Throw Vs Poison succeeds on the damage). And though they sport prominent wing-flaps, steam demons actually levitate, and can only reach vertical heights of 15' above the ground / floor.
Mutations: Energy-Retaining Cell Structure, Enhanced Vision (Night), Fear Generation, Phobia ("Monstrous Humanoids") [D], Toxic Weapon ("Sulfurous Fumes")
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[Inspired by The Scooby-Doo Show episode #10, "A Frightened Hound Meets Demons Underground" (1976)]