Tuesday, October 20, 2015

"What's Nuked, Scooby-Doomsday?" — Hydefright

Hydefright

No. Enc.:  1 (1d4)
Alignment:  Chaotic
Movement:  120' (40')
Armor Class:  7
Hit Dice:  8
Attacks:  2 or 1 (2 fists, or 1 weapon)
Damage:  1d6 / 1d6, or by weapon
Save:  L10
Morale:  8
Hoard Class:  XXII
XP:  3,560

Hydefrights are green-skinned hermaphrodites with greasy hair, lantern jaws, booming laughs, and bulbous eyes.  They hoard wealth, but dress like derelicts. Hydefrights possess clinging pads on their hands and feet that let them scale even the smoothest vertical surfaces with ease.

Hydefrights relish terrorizing innocents, and giddily stalk and taunt their quarry.  The twisted beings particularly love hiding in vehicles; they Surprise on a 1-5 on 1d6 when inside a transport, and always lunge out at the most inopportune times...forcing the driver to make a Saving Throw Vs Stun to avoid a wreck!

Hydefrights are masters of the mad scientific disciplines, and are capable of amazing feats of chemistry, alchemy, and transmutation.  Their lab-lairs are always well-stocked.

Mutations:  Aberrant Form (XenomorphismSuction Phalanges), Enhanced Vision (Night), Fear Generation










[Inspired by Scooby-Doo, Where Are You! episode #18, "Nowhere To Hyde" (1970)]