Thursday, January 13, 2011

"W" is for "Whalewolf"

Whalewolf

No. Enc.:  1d4 (2d6)
Alignment:  Neutral
Movement:  180' (60')
      Swim:  240' (80')
Armor Class:  6
Hit Dice:  8
Attacks:  1 (bite)
Damage:  2d10
Save:  L4
Morale:  9
Hoard Class:  None
XP:  3,060

Stalking the colder climes of the northern and southern hemispheres, whalewolves are one of the more bizarre predators of the Mutant Future.  They are equally at home in the sea or on land, and owe such versatility to the ability to shift between two distinct physiologies.  In its enormous aquatic form, a whalewolf has a shaggy, lupine head and sleek, flippered body that reaches a length of 20-25' long.  To leave the water, however, the flippers grow into clawed limbs, the head becomes bullet-shaped, the snout relocates to a blowhole, and the body compacts, leaving a creature the size of a large, muscular bovine.



Whalewolves are social pack hunters, and extremely tenacious and cunning.  They use barking vocalizations to coordinate, and will pursue prey across icefloes, through forests, over mountains, and even into caves or ruins.

One of the most haunting experiences of the Mutant Future is to be at far at sea, and hearing howls drift over the waves as a whalewolf pack breaks the surface to bay at the moon.

Mutations:  Increased Sense (Hearing), Increased Sense (Smell), Metamorph, Night Vision, Reflective Epidermis (Cold)