Magnitron
No. Enc.: 1 (1)
Alignment: Chaotic
Movement: 45' (15')
—Burrow: 150' (50')
—Swim: 150' (50')
Armor Class: 4
Hit Dice: 14
Attacks: 3 or 1 (2 claws, 1 bite, or 1 bite)
Damage: 2d8 / 2d8 / 1d12, or 3d6
Save: L7
Morale: 11
Hoard Class: None
XP: 11,400
—
Truly, only my genius could combine a catfish and a mole into an instrument of destruction!!! You are a wonder, magnificent Magnitron...and the earthlings are helpless before you!!!
—
Mutant Future Version
Magnitrons are bizarre, 12' tall bipeds with toothy snouts, green manes, massive claws, and barbel'd, fish-like heads for rumps. While they usually only get 1 bite per round, magnitrons engage foes in front and behind if surrounded, gaining 4 attacks per round in the process. They are never Surprised, and when ambushing from below ground, Surprise on a 1-4 on 1d6.
A magnitron devastates all in its passing. Once per hour, it can generate earthquakes (or tidal waves, when waterborne) that last 1d4+1 rounds with effects as per the Earthquake spell [see p. 22 of the Labyrinth Lord Core Rules]. The beast breathes fire, and is immune to its effects. Furthermore, when a magnitron is attacked by any other form of energy, the first assault does full damage...but the second does half, and all further attacks have no effect whatsoever!
Magnitrons take a perverse joy in carnage and mayhem, and use their abilities to inflict maximum havoc on terrain, structures, and innocents.
Mutations: Aberrant Forms (Lungs and Gills, "Tail-Headed"), Energy Ray (Fire / Heat), Reflective Epidermis (Cold, Electricity, Fire / Heat, Lasers / Light, Radiation) (Modified), Unique Mutation ("Quake Generation")
A magnitron devastates all in its passing. Once per hour, it can generate earthquakes (or tidal waves, when waterborne) that last 1d4+1 rounds with effects as per the Earthquake spell [see p. 22 of the Labyrinth Lord Core Rules]. The beast breathes fire, and is immune to its effects. Furthermore, when a magnitron is attacked by any other form of energy, the first assault does full damage...but the second does half, and all further attacks have no effect whatsoever!
Magnitrons take a perverse joy in carnage and mayhem, and use their abilities to inflict maximum havoc on terrain, structures, and innocents.
Mutations: Aberrant Forms (Lungs and Gills, "Tail-Headed"), Energy Ray (Fire / Heat), Reflective Epidermis (Cold, Electricity, Fire / Heat, Lasers / Light, Radiation) (Modified), Unique Mutation ("Quake Generation")
(Model Kit Art) |
[Magnitron, aka Magnetron in the U.S., aka Mogunetudon in Japan, appears courtesy of Episodes 15-16 from the 1971 TV series, Spectreman.]