Sunday, May 22, 2011

"C" is for "Cryena"

Cryena

No. Enc.:  2d6 (2d6)
Alignment:  Neutral
Movement:  120' (40')
Armor Class:  7
Hit Dice:  4
Attacks:  1 (bite)
Damage:  3d4
Save:  L3
Morale:  9
Hoard Class:  VII, VIII, IX
XP:  410

Cryenas are matriarchal pack hunters with stocky builds and spotted bluish coats.  They crave and absorb ambient heat, and dwell in the hottest climes—savannahs, badlands, deserts, and even burning oilfields.

Intelligent and erudite, cryenas view themselves as caretakers of the Mutant Future environs, and it is their noble duty to weed out the weak and infirm.  Any time cryenas encounter sentient beings (including, of course, PCs), the creatures attempt to negotiate via telepathy—they offer their treasure and safe passage in exchange for the life of the party member with the lowest CON score and/or Hit Points.  Cryenas find this arrangement perfectly reasonable, and if talks go sour, they conclude that they're obviously dealing with the mentally weak and infirm....

Mutations:  Energy Ray (Cold), Epidermal Susceptibility (Cold) [D], Metaconcert, Neural Telepathy, Reflective Epidermis (Heat), Temperature Control (Cold)