Tuesday, September 2, 2014

"P" is for "Phibbon"

Phibbon

No. Enc.:  1d8 (3d6)
Alignment:  Neutral
Movement:  120' (40')
Armor Class:  4
Hit Dice:  2
Attacks:  1 (bite)
Damage:  1d6
Save:  L1
Morale:  8
Hoard Class:  II
XP:  47

The arboreal, 2'-tall phibbons possess massive jaws and grinding teeth to better masticate nuts and armored mutant plants. And though their markings render them almost invisible in the treetops, phibbons' incessant hoot-croaks make them considerably less than stealthy (meaning they Surprise on a 1-3 on 1d6).

Phibbons shoot energy beams (type determined at random) from their cyclopean eyes, and their bites inject a powerful hallucinogen which causes Confusion for 1d12 hours upon a failed Saving Throw Versus Poison.  Native tribes use such secretions for medicinal purposes, and in religious rites.

Mutations:  Energy Ray (Any), Toxic Weapon (Venom)