No. Enc.: 1d8 (3d6)
Alignment: Neutral
Movement: 120' (40')
Armor Class: 4
Hit Dice: 2
Attacks: 1 (bite)
Damage: 1d6
Save: L1
Morale: 8
Hoard Class: II
XP: 47
The arboreal, 2'-tall phibbons possess massive jaws and grinding teeth to better masticate nuts and armored mutant plants. And though their markings render them almost invisible in the treetops, phibbons' incessant hoot-croaks make them considerably less than stealthy (meaning they Surprise on a 1-3 on 1d6).
Phibbons shoot energy beams (type determined at random) from their cyclopean eyes, and their bites inject a powerful hallucinogen which causes Confusion for 1d12 hours upon a failed Saving Throw Versus Poison. Native tribes use such secretions for medicinal purposes, and in religious rites.
Phibbons shoot energy beams (type determined at random) from their cyclopean eyes, and their bites inject a powerful hallucinogen which causes Confusion for 1d12 hours upon a failed Saving Throw Versus Poison. Native tribes use such secretions for medicinal purposes, and in religious rites.