This is for you, Mr. BlUsKrEEm.
Courtesy of: http://www.killershrewsmovie.com/
A Bestiary for Mutant Futures, Crawlin' Classics, Gamma Worlds, and Assorted Post-Apocalyptic Wastelands.
Tuesday, October 25, 2011
Devastation Drive-In — 'The Killer Shrews' (1959)
Killer Shrew
No. Enc.: 1d8 (3d6)
Alignment: Neutral
Movement: 150' (50')
—Burrow: 30' (10')
Armor Class: 7
Hit Dice: 2
Attacks: 1 (bite)
Damage: 1d6 + poison
Save: L1
Morale: 11
Hoard Class: None
XP: 47
The Ancients' breakthroughs in miniaturization led to all manner of innovations—in biomedicine, nanotechnology, and even the novelty pet industry—but one experiment had the opposite effect...
...and transformed once-tiny creatures into gigantic monstrosities...
...WITH ALL-CONSUMING APPETITES TO MATCH!!!
Killer shrews are aggressive, nocturnal rodents the size of 50-100 pound canines. Shaggy fur covers their bodies, and fangs dripping Class 17 poisonous saliva jut from their snouts.
Not only do the beasts scour the landscape in a perpetual hunt for food, but they breed at a mind-boggling rate: young shrews reach full reproductive maturity just 2-3 weeks after birth. A male/female pair can spawn a ravenous rodent regiment that reduces a region to ruin in just a few short months.
Accordingly, many communities in the Mutant Future pay premium bounties for killer shrew carcasses.
Mutations: Increased Caloric Needs [D], Night Vision, Toxic Weapon (Venom)
Designer's Notes: The killer shrews from the flick were border collies with carpet remnants strapped to their backsides, so that's the look I used. If you want "authentic" killer shrews, they might look like this:
Labels:
Designer's Notes,
Devastation Drive-In,
Mammal,
Mutant Future,
Omnivore,
Scavenger
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