Wednesday, January 18, 2012

"C" is for "Chlorokill"

Chlorokill

No. Enc.:  0 (2d6)
Alignment:  Neutral
Movement:  90' (30') 
Armor Class:  7
Hit Dice:  4+1
Attacks:  1 (bite)
Damage:  1d8+4
Save:  L4
Morale:  11
Hoard Class:  VI
XP:  440

Chlorokills, man-sized plants with broad blooms and eye-covered stems, cluster in open prairies, thick jungles, and fetid swamps.  Like most flora in the Mutant Future, they come in all manner of garish colors.

Chlorokills are both ambush predators (Surprising on a roll of 1-4 on 1d6) and active pack hunters.  Their blossoms conceal gaping maws filled with razored fangs, and they doggedly pursue prey via keen visual and olfactory senses.  They look quite comical scuttling after food on their dainty root-claws, but any amusement is short-lived once they tear into their victims.

Rumors persist that certain green-thumbed slavers and raiders train chlorokills as guards and hunting companions.

Mutations:  Carnivore, Free Movement, Full Senses