Here is the backstory for an epic campaign, fully formed as if from the brow of Zeus himself.
Truly, a Christmas miracle.
A Bestiary for Mutant Futures, Crawlin' Classics, Gamma Worlds, and Assorted Post-Apocalyptic Wastelands.
Thursday, December 22, 2011
"B" is for "Bitestrider"
Bitestrider
No. Enc.: 0 (1d10)
Alignment: Neutral
Movement: 210' (70')
Armor Class: 4
Hit Dice: 5
Attacks: 3 (2 claws, 1 bite)
Damage: 1d4 / 1d4 / 2d6
Save: L3
Morale: 10
Hoard Class: None
XP: 500
Bitestrider teeth—bizarrely formed from an organic glass—are prized for use as arrowheads, surgical tools, and saws. They grant +2 damage when used in weapons and implements.
Mutations: Energy Ray (Electricity), Unique Sense ("Electro-Sense")
No. Enc.: 0 (1d10)
Alignment: Neutral
Movement: 210' (70')
Armor Class: 4
Hit Dice: 5
Attacks: 3 (2 claws, 1 bite)
Damage: 1d4 / 1d4 / 2d6
Save: L3
Morale: 10
Hoard Class: None
XP: 500
Bitestriders are freakish, man-sized bipeds that stalk migratory herbivores across the Mutant Future. Pack hunters, their tactics include both ambushes and all-out, speedy assaults.
A bitestrider relies on its antennae for Energy Ray attacks, and detecting prey via electrical impulses. This "electro-sense" functions as the Echolocation Physical Mutation [p. 24 of the Mutant Future Core Rules], but Robots and Androids overload it; accordingly, bitestriders give "living metal" a wide berth.
Bitestrider teeth—bizarrely formed from an organic glass—are prized for use as arrowheads, surgical tools, and saws. They grant +2 damage when used in weapons and implements.
Mutations: Energy Ray (Electricity), Unique Sense ("Electro-Sense")
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