Voltonodon
No. Enc.: 0 (1)
Alignment: Neutral
Movement: 120' (40')
—Swim: 180' (60')
Armor Class: 5
Hit Dice: 18
Attacks: 1 (bite or crush)
Damage: 3d12 or 6d10
Save: L13
Morale: 10
Hoard Class: None
XP: 11,250
When the Ancients entered The Nuclear Age, they unleashed a veritable army of radiation-spawned monstrosities that crushed cities across the globe...
...AND FEW WERE MORE TERRIFYING THAN A LIVING, ELECTRICITY-SPEWING FOSSIL FROM BENEATH THE WAVES!!!
Voltonodons are massive, 50' long, aquatic sauropods. They ordinarily inhabit toxic seas, but trek inland to find bodies of fresh water in which to spawn, or die (after extreme injuries or advanced age).
The beasts generate bioelectric bolts that do 12d6 damage at ranges up to 100', and physical contact causes 9d6 damage. And all electrical damage directed at a voltonodon heals that amount instead of inflicting harm.
Voltonodons are invisible to sonar and radar, from mechanical and mutational means alike.
Mutations: Energy Ray (Electricity) (x3), Energy-Retaining Cell Structure (x3), Reflective Epidermis (Electricity), Unique Mutation ("Electro-Healing")
No. Enc.: 0 (1)
Alignment: Neutral
Movement: 150' (50')
—Swim: 210' (70')
Armor Class: 4
Hit Dice: 30
Attacks: 1 (bite or crush)
Damage: 5d12 or 10d10
Save: L15
Morale: 10
Hoard Class: None
XP: 43,500
Voltonodons exposed to massive amounts of radiation mutate into larger (70' tall, 150-200' long), deadlier, bioluminescent specimens that no longer project electricity. Instead, these atomic voltonodons emit blistering Class 6-10 (determined on a roll of 1d6) radiation in concentric circle-shaped beams every three rounds that inflict 16d6 damage at ranges up to 200'. And they generate deadly fields of Class 10 radiation in a 100' radius. Victims of their attacks are reduced to blackened skeletons, and equipment and artifacts turn to ash. Submerged atomic voltonodons kill all fish and aquatic wildlife in a 2-mile radius, just by their presences alone.
Ironically, these beasts are highly unstable, and suffer +3 damage per die from radiation-based attacks. Radiation bombs [see p. 120 of the Mutant Future Core Rules] kill them instantly, but the resultant explosion scatters toxic particles far and wide.
Like their smaller cousins, atomic voltonodons are invisible to sonar and radar, and regenerate from electricity.
Mutations: Energy Ray (x4), Frailty ("Radiation Susceptibility") [D], Reflective Epidermis (Electricity), Unique Mutation ("Electro-Healing")